CBD
 

Cognitive Science Course Web Sites

Fall Term 2013 Courses

CS-0114: Introduction to Philosophy

CS 0108-1 Introduction to Philosophy is an introduction to philosophy, just as you might suppose, oriented towards the Mind, Brain and Information distribution area. Topics will be chosen from the following: minds, brains and information, language, sentences, and logic; meaning, reference and thought; theories of truth; personal identity, the self and the brain; knowledge and belief; consciousness and the neural correlates of consciousness; dreaming, brains in-a-vat and skepticism; materialism and the mind-body problem; freewill, neurological determinism and alternative possibilities; ethics. Students will be invited to complete two short (6 pages) Papers, two Exams (not unseen) and Question Sets on the reading. The Question Sets are posted on this site, and will be completed at the end of the last day of each block or topic.


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CS-0128: Introduction to Language

This course is an overview of linguistics, the scientific study of the structure, function, and importance of human language. Students will be introduced to the main structural aspects of language: sounds (phonetics and phonology), words (morphology), sentences (syntax), and meanings (semantics). We will also examine how language allows interaction between individuals in specific contexts (pragmatics), in cultural settings (anthropological linguistics), and in the society at large (sociolinguistics). Finally, the course will take a closer look at the Quechua languages of South America. We will explore what it means for a language to be written and "standardized," and the role of linguistic standardization and literacy in indigenous communities. The ultimate goal of the course is to show how language matters at every level in everybody's life.


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CS-0133: Introduction to Social Psychology

This course will examine some of the most influential research in the field of social psychology. Social psychology may best be defined as the scientific study of how people's thoughts, feelings, and behaviors are affected by the actual, imagined, or implied presence of others. In this course, we will be examining research on conformity, persuasion, obedience, attraction, aggression, prejudice, and others. Evaluations will be based on a series of short papers throughout the semester as well as a final paper.


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CS-0138: Endangered Languages

Half of the world's six thousand or so languages are likely to disappear forever in the next few decades. This would be a reduction of human diversity on a scale equaling the most dramatic biological extinctions. Can it be stopped? Should it? In this course, students learn enough linguistics to understand why many linguists regard the impending death of so many languages as a scientific catastrophe, and we explore a range of issues in linguistic, cultural, and biological evolution. A central feature of the course is the introductory study of Irish (Gaeilge), spoken by millions in Ireland just a few centuries ago. Now, with no more than fifty thousand native speakers, this Celtic language faces its possible demise. We also examine contemporary political, cultural, and educational efforts to maintain Irish and save it from extinction. Students are expected to complete several written assignments, and to present a final project on the structure and sociolinguistic status of an endangered language of their choosing.
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CS-0142/IA-0142/NS-0142: Innovations for Change: Problem Solving for the Future

Worried about climate change and how we will live sustainably in the future? Join us to brainstorm and assess solutions together. This will be a course for first year students interested in learning how to evaluate potential solutions to current local and global environmental and social problems. The course will be co-taught by faculty across the curriculum at Hampshire and will include both large lectures and breakout working groups. The course will be divided into modules focused on specific problems and potential solutions, such as how the arts can help educate and engage the public in making positive changes for sustainable living; whether a cap-and-trade system can reduce carbon emissions efficiently and equitably; why humans are so resistant to changing our habits; or how we might ameliorate losses to biodiversity due to climate change. In addition to engagement in readings, lectures, discussion and activities, small teams of students will be expected to explore a problem in greater depth.


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CS-0144: Introduction to Game Design

In this course, students will learn the fundamental concepts of game design and how they apply to games, any designed experience, and our daily lives. Students will be exposed to many different types of games and explore game design themes across genres. Students will also develop and hone personal game design skills through practice and more practice. Frequent critiques will increase students' ability to give and receive thoughtful feedback, which is a key skill for game designers (and for life). Assignments are project-based and intended to provide both crucial practice of skills and useful additions to a portfolio.
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CS-0151: Finding Your Creativity Profile

What techniques do people in your field use when trying to be creative? What techniques are used in science? In the various arts? How do you know any of these techniques are effective? Students will try out creativity techniques for individuals and groups that have come from inventors and artists as well as the fields of philosophy, cognitive psychology, neuroscience, artificial intelligence, and engineering. As students engage with these techniques, they will begin to formulate a sense of the psychological and neural dynamics involved in being stuck and creativity getting unstuck. They will also be exposed to the scientific evidence for each technique. Each student will develop their own personal toolkit of creativity techniques - their own creativity profile - that they can use and refine for the rest of their lives. This course is for people from all fields who want to improve their creativity and understand the underlying science.


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CS-0155: Cultural Citizenship

The experience of everyday politics for most Westerners is largely an aesthetic one. People partake in a cultural citizenship, where political actors, issues and institutions are but one more set of representations and simulations that compete for attention by offering pleasure. This situation is partly due to the shift away from direct political participation and partly the result of an increasingly mediatized public culture. We will explore this notion critically with a focus on the contemporary US.  


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CS-0174: Computer Animation I

This course will introduce students to the production of animated short films with the tools and techniques of three-dimensional (3D) computer graphics. Readings and lectures will cover the theoretical foundations of the field, and the homework assignments will provide hands-on, project-based experience with production. The topics covered will include modeling (the building of 3D objects), shading (assignment of surface reflectance properties), animation (moving the objects over time), and lighting (placing and setting the properties of virtual light sources).
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CS-0183: Language Acquisition

This course will examine language learning from a cognitive perspective and consider the relative contributions of genetics and environment to the process of language acquisition. In the course we will examine how children learn words, how they learn to put words together to form sentences and how they learn to use language appropriately in social situations. We will look at children learning two or more languages simultaneously and at children who, in very rare cases, have been altogether deprived of language. We will look at language learning under conditions of significant environmental deprivation such as when children are born blind or deaf and also look at language learning in children with cognitive impairments such as those born with William's syndrome. Time permitting, we will discuss clinical conditions in which there is significant involvement of the language system such as autism, and childhood aphasia. The course will emphasize reading and discussion of primary literature.


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CS-0192: Introduction to Game Programming

In this course, students will be introduced to various programming concepts by making digital games. We will work in Unity using C# and JavaScript to create playable computer games of increasing complexity throughout the semester. This course will provide a foundation for advanced computer science courses and will expose students to comments, variables, conditionals, loops, functions, and object oriented programming concepts.
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CS-0194: Environmental Education: Foundations and Inquiries

In this introductory course, students will explore the history, practices, career options, and problems of environmental education - educational efforts promoting an understanding of nature, environmentally responsible behavior, and protection of natural resources. Shifts in environmental education research foci, relationships to current and past environmental challenges (e.g., air pollution, species loss, climate change), and differences between U.S. and international efforts will be discussed. We will compare and contrast topics such as education for sustainable development, environmental education, conservation education, environmental behavior change, ecoliteracy, and interpretation. Students will be exposed to three lines of inquiry: critical pedagogy, educational research and experiential learning. In addition to assigned readings, students will choose a line of inquiry and follow that line of inquiry to: 1) design, in teams, an environmental education intervention and 2) write an individual paper on a topic of interest to the student related to environmental education.
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CS-0202: Philosophy of Mind

What is the mind? Are mental states behavioral dispositions? Or brain processes? Or functional or computational states? Or is there no such thing as the mind, but only the brain? How is the mind related to the body? How can a physical event in space cause a mental event of which we become aware? Consciousness: what is it and what is it doing there in an otherwise physical universe? Is knowledge of experience knowledge of something physical? Why is there a gap between the physical world and what we experience? How can physical beings such as we are or partly are develop things like intentions and beliefs? Stones can't have intentions. Why not? Emphasis is on the understanding of existing theories in the field and the development of students' own views through portfolio and notebook work.  

Prerequisite: At least one previous class in philosophy


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CS-0208: Quantitative Methods in the Behavioral Sciences

This course will provide a comprehensive introduction to many of the statistical methods used in experimental research. Although most analyses are currently conducted with the aid of computers, it is important to understand the principles behind those analyses. The main focus of this course will not only be to learn how to do calculations by hand, but to understand the underlying theory behind the calculations. In addition, you will learn why and when to use these statistics in evaluating data sets. These skills are essential to understanding research articles and conducting your own research.


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CS-0216: Animal Behavior Theory

This course surveys the main theoretical ideas in ethology, the scientific study of animal behavior. We explore the physiological, developmental, functional and evolutionary bases of behavior as well as related issues in the study of cognition. The main reading and discussion material for the course is drawn from journal articles in the professional scientific literature; students are also expected to read John Alcock's standard textbook, Animal Behavior. Two summary/critique papers on the journal articles will be required, along with a report on a public lecture relevant to the themes of the course, and a full-length paper on a species and research topic of the student's choosing. The final project will also be presented to the whole class either orally or in a poster session.


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CS-0223: Public Diplomacy

Public diplomacy employs culture in international relations, whose principal means of exchange are political, economic and military. Increasingly, these traditional forms are augmented by culture, an important example of "soft power," a way of exerting global influence that appears to be unthreatening, even humanitarian. Public diplomacy raises questions about cultural imperialism, claims that some cultural forms are universal, notions that some culture practices foster peace, etc. This course will critically explore mainly US public diplomacy but also efforts by multilateral organizations like the UN and by international NGOs.


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CS-0233: Abnormal Psychology: Culture, Brain, and Development

It seems like today almost everyone you meet has a psychological disorder, is taking medications, or seeing a psychologist. Why is this? Is it something in our culture? our environment? our genetics? This course will examine psychopathologies such as Depression, Obsessive Compulsive Disorder, Eating Disorders, Schizophrenia and others from multiple perspectives. We will examine the role of culture, experience, and brain development in the development of these disorders using psychological and neuroscientific perspectives. Students do not need to have any specific background but should be willing to read scientific articles and open to understanding not only the role of culture and society in in these disorders but the biological underpinnings as well. Students will be expected to read primary research, write several short papers, as well as complete a course long project that will be presented to the class.
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CS-0245: Minds, Brain, and Machines: The Fifty Key Ideas

All students in the cognitive, neural, and psychological sciences should be familiar with certain key concepts. This course surveys these central ideas to give students the vocabulary needed to approach the research literature without being intimidated by a barrage of technical terms and to hold intelligent conversations with other students and faculty members who are interested in matters of mind, brain, and machine. Readings in the course will be drawn from books and journals in the field. Students will complete a series of essay assignments concerning the concepts covered in the course. There will be no final project. Prerequisite: At least one prior course in psychology, linguistics, computer science/AI, neuroscience, philosophy, anthropology, or animal behavior.


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CS-0251: Museums as Learning Contexts: Designing and Assessing Museum Spaces for Learning

In this course, we will explore the explicit and implicit assumption that learning occurs in museum spaces. Many museums (art, science, etc.) and designed museum-like spaces such as aquariums, sculpture gardens, and historical centers, often collectively called "informal learning institutions," frequently include educational components in their mission statements or goals. Yet, how are these components enacted or realized? Several questions will drive our inquiry: How do we define learning in these settings? How do we measure learning in these settings? What design or program elements foster learning in these settings? How do culture, social norms and notions of privilege influence learning in these spaces? We will discuss foundational readings and critical research on museum learning. Students will conduct museum learning activities, conduct a short museum learning study and write a paper on a topic of interest related to museums as learning contexts.
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CS-0266: Computer Animation 2

This course will cover intermediate topics that pertain to the production of visual imagery with the tools of three-dimensional computer graphics (CG). Lectures, readings, and homework assignments will explore subjects including organic shape modeling, character articulation, character animation, extensions to the basic shading and lighting models, and procedural animation. Students will be expected to complete individual projects and participate in group exercises that explore CG as both a standalone medium and as an integral part of modern film/video production. Prerequisite: Computer Animation I or its equivalent.
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CS-0287: Evolution of Artificial Neural Networks

This course will expose students to two important subfields of the artificial intelligence literature, as well as to their intersection: artificial neural networks and evolutionary computation. Students will both learn basic theory and state-of-the-art  work in these fields by reading and commenting on primary sources of current research. Students will also have the opportunity to work with software packages implementing these two machine learning techniques and implementing their own projects/experiments. Particular attention will be placed on using these techniques in human-cognition-like tasks.

By the end of this course successful students will be knowledgable on the basic theory related to artificial neural networks and evolutionary computation. Successful students will also know how find, understand, and apply both these techniques and recent research in these areas to their own hands-on interests.

Students will be evaluated based on two primary types of output:

a number of short review papers and/or presentations they will produce throughout the semester about the theory and current practice of artificial neural networks and evolutionary computation. a longer paper and presentation on the application of artificial neural networks and evolutionary computation to a particular problem of their choosing. This longer piece of work, which will be due at the end of the semester, will involve submitting shorter preparatory pieces throughout earlier parts of the semester.
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CS-0292: Animal Communication and Vocal Learning

AC - Vocal Learning in Birds, and paralles to human language acquisition.

From insects to primates, animals communicate in a variety of ways using signal modalities such as vibration, vocalizations, colors, scents, and gestures. This course focuses on the evolution of communication signals with an emphasis on both signal function and mechanism. We will explore communication in various animal groups, but examine vocal learning in birds in depth as a focal example in this class. We will investigate the pattern of song learning and compare this process to human language acquisition.  Topics will range from communication theory, signal transmission, and the cultural evolution of learned signals (to name a few). Topics will also cover debates such as signal reliability and investigate when animals may be bluffing, and when evolution has led to honest signals. Students will be responsible for weekly reflections on primary literature readings, two in-class presentations of a short topic, and one final project and presentation. This is an advanced course, with the expectation of building on the basic tenants of Animal Behavior learned previously. Prerequisite: one prior course in Animal Behavior.


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CS-0303: Unconventional Computing

Computation can be performed not only by silicon chips and electricity but also by many other things including tinker toys, billiard balls, water pipes, lights and mirrors, vats of chemicals, DNA, bacteria, and quantum mechanical systems. Furthermore, in some models of computation billions of events may take place simultaneously, with or without synchronization and with or without explicit programming. Some of these unconventional models of computing appear to provide advantages over current technology and may serve as the basis for more powerful computers in the future. In this course we will survey a wide range of unconventional computing concepts, we will consider their implications for the future of computing technology, and we will reconsider conventional computing concepts in this broader context. Prerequisite: At least two courses in computer science


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CS-0323: Advanced Research Seminar in Human Information Processing

Psychologists have come to regard the mind as an active processor of information with speed and capacity limits. They have discovered that complex activities are sometimes accomplished by mental operations analogous to ones a computer might use. Mental chronometry, in which conclusions about human information processing are reached through measures of subjects' reaction time, has given us a window in these mental operations. This course is an upper-level research seminar designed for students who wish to learn chronometric techniques and how to apply those techniques to answer questions about cognitive operations. Students will conceive and execute an original research project from experimental design through data collection, data analysis and write-up. Prerequisite: one prior course in cognitive psychology, neuroscience, computer science or other relevant area
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CS-0335: Seminar in Mind, Brain, & Behavior

This course is intended for concentrators and advanced students whose work involves mind, brain, behavior, or intelligent machines and who are studying disciplines such as cognitive science, psychology, neuroscience, philosophy, linguistics, computer science, animal behavior, education, and so on. The students in the course will select a number of current issues in this broad area, choosing recent journal articles, essays, or books in each area for discussion. Each week students will be expected to write a discussion paper or contribute to a web forum and to engage in intensive discussion during the single class meeting. Leadership of at least one class meeting, and an extended paper on one of the course issues is also required. Prerequisite: Two or more courses in relevant fields


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CS-104T: Cognitive Science Fiction

Can androids fall in love? Could a planet have a mind of its own? How might we communicate with alien life forms? Will it ever be possible for two people to "swap minds"? How about a person and a robot? Might we someday be able to buy memories, record dreams, or "read" books by eating pills? Cognitive science research can shed light on many of these questions, with answers that are often as strange and as wonderful as the inventions of science fiction authors. In this course we will read and view science fiction while simultaneously reading current scientific literature about the mind, the brain, and intelligent machines. The science fiction will provide a framework for our discussions, but the real goal of the course is to provide a tour of issues in cognitive science that will prepare students for more advanced cognitive science courses.


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CS-121T: Programming Artificial Life

This course will expose students to topics in computer programming and artificial intelligence by both reading primary literature on the topic and programming virtual creatures in high level programming languages. No previous programming experience is necessary. By the end of the course successful students will have acquired programming skills at an introductory level and will be ready for additional courses in computer science. In addition, students will have gained knowledge related to several general topics in the cognitive sciences, such as vision, artificial intelligence, neural networks, and evolution.


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CS-123T: Adolescent Development: Culture, Brain, and Development

Adolescence is often thought of as a time of great change and upheaval as children navigate the transition into adulthood. Raging hormones, changing social expectations and relationships, and developing autonomy all contribute to this tumultuous time. This course will examine the biological, cognitive, and social changes that occur during adolescence to develop a better understanding of this unique period of development. Using psychological as well as neuroscience and social science literatures the course will examine adolescence through multiple perspective to develop a well-rounded picture of this developmental period. Students will be asked to read primary literature in psychology and neuroscience as well as from other relevant fields such as anthropology and sociology. Requirements will include short papers throughout the semester as well as a major research project.
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CS-161T: Moral Philosophy

This course will examine and evaluate influential ideas and arguments in the Western tradition in moral philosophy. Topics discussed will include: moral reasoning, knowledge, and justification; conceptions of virtue, happiness, and well-being; moral psychology and motivation, and the role of the emotions in morality; and issues of justice, duties, rights, and equality. We will also examine several contemporary moral controversies (including the moral status of non-human animals, abortion, and euthanasia, among others) from alternative philosophical perspectives. Students will evaluate the assumptions, arguments, and proposals of various moral thinkers, and will develop their own views regarding matters of moral theory and practice.
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CS-1IND: Independent Study - 100 Level

To register for an Independent Study with Hampshire College faculty you need to pick up an Independent Study form in the Central Records office and get the form signed by the faculty supervisor as well as your advisor.
Go to the course website.


CS-2IND: Independent Study - 200 Level

To register for an Independent Study with Hampshire College faculty you need to pick up an Independent Study form in the Central Records office and get the form signed by the faculty supervisor as well as your advisor.
Go to the course website.


CS-3IND: Independent Study - 300 Level

To register for an Independent Study with Hampshire College faculty you need to pick up an Independent Study form in the Central Records office and get the form signed by the faculty supervisor as well as your advisor.
Go to the course website.

 
 

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