Five College Visiting Assistant Professor of Art & Technology
This course connects the ecology of New England and ongoing environmental changes with field-based scientific research integrated with art-making. The course goal is to foster the understanding that artistic expression contextualized through a rigorous scientific lens can be a tool for analysis, critical inquiry, and environmentalism that may stimulate novel forms of public engagement. Students will be introduced to natural and human-modified environments across the region through weekly field trips, primary scientific literature, and surveys of artists concerned with land use and ecology. During field trips students will record their observations and interpret the sights through collaborative scientific and artistic interventions. At the conclusion of the semester, students will be challenged to develop an integrative project based on one or more of the sites and artists studied.
This studio art course offers foundational skills for those artists who wish to explore the possibilities of technology in their work. With an eye on cybernetics, students will study and produce works of interactive art that examine the relationship between humans and their computers, whether that vision is utopian, dystopian or somewhere in between. Topics to be covered include programming, interfacing with microcontrollers, and DIY electronics; no prior experience is assumed.
Nearly 40 years ago Rosalind Krauss advanced her theory of the "expanded field" to interrogate the relationship between sculpture, architecture and landscape. Has our media-centric post-internet condition expanded the field of sculpture once again? This studio art course seeks to explore that question and more, with notions of beauty and the technological sublime serving as a compass. Split equally between the electronics lab and shop, students will put the "physical" in "physical computing" by learning basic fabrication techniques to realize computerized artworks. In the electronics lab we will take a deeper look at programming microcontrollers with an eye on techniques relevant to sound, light, data gathering, telepresence and interactivity. Students should anticipate spending at least $150 on materials; access to a laptop is recommended but not required.
Does interactive art even need a human participant? This studio course offers a survey of hardware-centric computer art against the greater backdrop of new media. Using cybernetics as a loose framework, students will study and produce works of art that explore our relationship to technology - utopian, dystopian, or somewhere in between. Topics to be covered include arduino, basic electronics and simple computer programming. Outside of the studio, students will respond to selections drawn from Weiner's seminal text, the writings of Rebecca Solnit and Ray Ascott and science fiction films from the twilight of the 20th century.