Visiting Assistant Professor of Game Design
He is the designer or co-designer on more Risk games than anyone else, including Risk 2210AD and Risk Legacy. He also did design work for Betrayal at House on the Hill, Axis & Allies Pacific, Heroscape, and a number of mass market versions of Clue, Monopoly, and Trivial Pursuit. He is the co-designer of Pandemic Legacy and the designer of the upcoming Seafall and V-Wars.
Previous to his work in the game field, Daviau spent time in advertising as a copywriter.
Daviau has appeared on or lectured at the following venues talking about games:
Daviau was an adjunct professor of game design at New York University in the fall of 2014.
Daviau also contributed to game design books, including the book used at University of Southern California’s curriculum on Game Design. He has been to Japan, the United Kingdom, and Germany to do work with companies in the field of games. He holds a B.A. from Tufts University.
In this course, students will play, analyze, and design tabletop games to introduce them to the concepts of game design. We will make good use of the Hampshire Game Library. Assignments will be project-based and are intended to provide both crucial practice of skills and useful additions to a portfolio. The course will include three primary parts. First, students will play and analyze existing games on a weekly basis. Second, students will work in small teams creating initial prototypes highlighting different aspects of game design. Third, each student will individually design an original game. Frequent critiques and playtests will increase students' ability to give and receive thoughtful feedback and to learn how to iterate effectively.
There are many types of games that tell stories from modern digital AAA titles (like Bioshock Infinite) to 1980s classics (text adventures) to roleplaying games. But how can you create a compelling narrative in a boardgame or card game? This class will look at the confluence of story, character, and game design and how these are combined with board games. Students will study other media, analyze their use of narrative, and study other board games that employ heavy narrative. Using these tools, students will design their own gaming experiences that employ characterization, theme, a three-act plot, plot twists, and elements of modern storytelling. Prerequisite Detail: At least one course in game design.