Five College Associate Professor of Architecture and Design
Graphic design is a creative and critical practice at the intersection of communication and abstraction. The process of learning graphic design is two-fold, and students in this course will engage both areas: first, students will develop knowledge and fluency with design skills--in this case, software (Adobe Photoshop/Illustrator); second students will address the challenges of design head-on through discussion, practice, iteration, critique and experimentation. The projects will challenge students to explore raster and vector graphic forms, color theory and typography in creative, experimental ways to reach their objectives. Techniques, approaches, styles and processes for representing numbers, maps, philosophies and ideas will be introduced throughout the course. As a studio and software course, it will be fast-paced and immersive and will require a substantial amount of work outside of class time. The course will be made up of several small, fast-paced projects and culminate in one longer, more engaged print design project. This course is geared toward students with a design-focused course of study. Preference will be given to architecture and graphic design-focused students. Instructor Permission is required.
This course is geared toward Division III students and Five College seniors completing or anticipating advanced architectural or other design studio projects. The Advanced Design + Media Lab course provides a structured and critical creative environment for students to explore, experiment and design in both an individual and collaborative studio setting. In this course, students will develop their own individual design projects, identifying their own approach, scope and thesis, then executing their creative acts throughout the semester. As a concentrator's course, students will be expected to engage in both the creative challenges presented by the course while working on their own independent semester-long projects. This course is highly interdisciplinary in nature, yet designed for students developing projects in various areas of graphic design, industrial design, environmental studies, architecture and urban planning. This course will be marked by a brief, intense reading and discussion period, followed by both writing and design production on topics both culled from our readings and individual student projects. This course requires substantial out-of-class studio work and commitments to a rigorous schedule of production, culminating in a collective exhibition at the end of the semester. Students must have an individual project in mind or in progress at the start of the term. For non-Hampshire students, students should have an established work methodology and taken several studios in art or architectural design. Students will develop work for a collective exhibition at the end of the semester. Priority for acceptance will be given to upper-level students; Contact Thom Long at email@example.com for details.
All designed objects share one thing in common--they are engineered interactions between objects and bodies. While each wholly unique, the central connection between all artistic and creative practices is the human experience. This course critiques object-centrism in design and explores the philosophical, physiological and experiential relationship between objects and bodies. This course covers topics of time/narrative, phenomenology/sensation, language, aesthetics and function through a non-disciplinary lens as a means to discuss, describe and apply a subject-centric approach to design. This course is predominantly theory-focused where students delve deep into a wide array of readings preparing for short response papers, daily discussion and short creative projects to put theories to the test. Students are expected to perform a significant amount of work outside of class time. One art/design/architecture studio course is recommended prior to taking this course.
This studio architecture course will be a digital design investigation into architecture and the built environment. In this course, students will develop and apply contemporary digital architectural skills, including sketches, plans, elevations, models, computer diagramming, and various modes of digital representation [TBD] to inter-disciplinary design problems. Creative and indexical study and analysis will be used to generate and foster a broad range of concepts and language necessary to identify and define spaces. The objective of the course is to solve a cross-section of simple and complex architectural issues involving site, construction, inhabitation, function, form and space through rigorous, open-ended, and creative computer-based design work. Email firstname.lastname@example.org for information; enrollment will be determined after the first class meeting.
All designed objects share one thing in common - they are engineered interactions between objects and bodies. While each wholly unique, the central connection between all artistic and creative practices is the human experience. "Non-disciplinary design" is a set of critical philosophies and practical processes that define the act of design, before these acts become disciplinary. It identifies a foundational framework for understanding and applying design theory, as well as building a heightened capacity for creative agility and transformative, interdisciplinary work. This course explores topics of narrative, phenomenology/sensation, language, aesthetics and function through a non-disciplinary lens as a means to discuss, describe and apply a new approach to design. The students will engage in a range of projects including research, reading/discussion, art production and design work in an ongoing and rigorous manner. Students are expected to perform a significant amount of work outside of class time.