Associate Professor of Media Arts and Sciences
His primary interests are in computer graphics and visual storytelling, particularly the intersection of the two.
Perry comes to Hampshire from Pixar Animation Studios where he worked as a technical director on the films A Bugs Life and Finding Nemo and as a graphics software engineer on Toy Story 2.
This workshop is intended for intermediate and advanced students who wish to pursue independent animation projects within a classroom environment. It provides a structured opportunity for students to develop projects of their own choosing and is ideal for students in the final year of Division II. The weekly meetings will be structured around providing creative and critical support for the participants. All participants will be required to present their work to the group frequently during the semester, and these reviews may be complemented with readings, screenings, and other assignments where appropriate. Students will be allowed to work collaboratively as long as each student has distinct roles and responsibilities on the proposed project. Prerequisite: Students interested in the workshop must have a demonstrable level of mastery over their medium and have successfully completed at least one college-level course in their prerequisite area(s).
With an affordable digital camera and simple editing software, anyone can be an image maker. But what does it take to be an image master? How does one take control over the images and films one makes rather than ceding it to the engineers of the software and hardware? This course is designed for students who seek mastery over the digital images they create, capture, edit, and/or distribute. The class will expose the foundational core that hides behind the interfaces of digital imaging and filmmaking technologies but which is crucial to using them with precision and finesse. Topics that may be covered include digital image representation, compression/decompression (codecs), frame rate changes, compositing, matting, tracking, color correction, color grading, and more. Prerequisite: An evaluation/passing grade from at least one media production class (film, video, animation, photography).
This course will cover intermediate topics that pertain to the production of visual imagery with the tools of three-dimensional computer graphics (CG). Lectures, readings, and homework assignments will explore subjects including organic shape modeling, character articulation, character animation, extensions to the basic shading and lighting models, and procedural animation. Students will be expected to complete individual projects and participate in group exercises that explore CG as both a standalone medium and as an integral part of modern film/video production. Prerequisite: Computer Animation I or its equivalent.